Virtual Pets wey dey Virtual
Di students pick companion and help dem grow through everyday classroom wins.

AI work area for teachers
Use AI plan your lesson, carry every learner along, and use points and virtual pets show dem how dem dey improve.

Classroom reward system wey get virtual pets
Di students pick companion and help dem grow through everyday classroom wins.
Dem dey Recognize positive choice wit points wey become XP and coins.
Di Spend earned coins on food, accessories, and room decorations.
Dem give each pet cozy space students go make dia own
Dem manage class, give rewards, and see student progress for one place.
We dey use ClassPaw for your preferred language
A companion for every kind of learner
We dey call when liquid water turn into water vapor?
Make multiple-choice review for di next lesson
Add learners and share dia login cards.
Give XP for one good thing wey happen for class.
See as pets dey hatch and grow as learners earn XP.
See as small egg dey turn to pet wey don grow as learners earn XP.
Ecourage positive behavior, build classroom community, and give students reason to celebrate progress.
Di student or group wit few clicks
We keep class list, groups, and seating plans together
As we get XP and how dia pets dey grow
create class and give students dia class code and PIN
A cozy world wey students care for companions and make space dia own
Make a pet a little home to rest and play for
But use earned coins to pick out items for pets.
Di dress up pets wit hat, scarves, and backpacks
Di decoration wey make each pet room feel different
Dem give students one way to participate and earn bonus XP.
E dey choose few behavior wey your class fit practice. Say what you notice wen you give di point, so di reward reinforce action students fit repeat.
Di right materials open wen di lesson begin
Dem share how you get answer or tried different approach
Di student wey no dey spoken to share idea
One piece of feedback to revise your work
Di next group go start
Di task wit di instructions wey dey check
Di second way to solve problem wen di first one no work
Di shared task wit contribution from every teammate.

Set up reward system with class pets. Use dis five-day plan and three example rules, and see how XP and coins dey work.

For six examples of feedback for transition, group work and learning habits.

Hin compare two approach to classroom feedback and family communication.
For start free wit 1 class and up to 60 students.
Di classroom demo use fictional students. Try give point, watch a pet hatch, and switch to di class display to see what students go see
Di teacher create and manage di class roster.
Di teacher website works for a browser on phone, tablets, and computers.
Di quiz generator draft questions, answer choice, and explanation from teaching topic.
Di public timer, picker, group generator, and worksheet maker work without class account.
Di Reward, motivate, and grow together, one little win for time
Start for free